Thursday, December 30, 2021

13 brandon questions

 

Vern-Saturday · 5:08 PM In my v mail I promised to read you Brandon’s answers to my 13 questions.\Oops.\Not in this letter.\Maybe next time.

KarenJane-VLol. Ok...? What is V mail. He hasn't answered my last 2 emails so now I'M wondering if he's getting them! Voicemail Saturday · 7:50 PM Ah. I'm in Oregon helping my son move. 

k-1/12/22 Tues. 11:09 AM Hey... brandon called to say happy birthday. He said he doesn't recall an email with 13 questions? He is NOT getting all emails. He didn't get the one with his aunts obit. She has faithfully written him almost every week...I reprimanded him for not answering her in ages... said she just wanted to know he got them&was on. Luckily he did. She called me the day before she passed& was very happy he written her. I had his name&# in the subject line... he never got it. He's thinking people are forgetting to include that... but I know I did. I checked it in the sent box. So I'm resending.. he wanted me to mention it to u. Luckily you mentioned the 13 question thing. 

v-4:42 PM This is so helpful! Thank you, Thank you, Thank you. V

@@Since I learned this didn’t arrive. . . And I was so excited to hear. Here it comes again:

Thurs. 12/30/21 Hello Brandon, Have I earned any questions answered yet? @@@I visited with David Hughes for 60 seconds up on Summit Ridge Road Tuesday, as he delivered mail. V-Can you believe they may let Brandon get an xbox360? D-Strange huh! But I sure like how much smaller and low key Panguitch Jail is for visiting. And so much closer! @@@So Brandon, you returned an email page that listed games and you asked me for more info on some of them. I have sent you 4 or 5 emails filling you in on what you requested. How about considering answering some questions?

1. Could you have had an xbox at CUCF? 2. Can you share other’s games?

3. You don’t have the big library. Are you still reading? 4. How many hours of phoning can you do?

5. Are you working out to stay in shape? 6. How do you pass most of your time?

7. How far are you in your drug rehab manual? 8. Was around Dec. 10 hard for you?

9. What have you read and enjoyed this year? 10. How many people do you like/friends?

11. Do you think you will write a thumbnail on relatives? I encouraged you to do that some months back.

12. What is the best part of your day or week? 13. Is there any music you have fallen in love with?

Tuesday, December 28, 2021

Kennie Roczan, Chess, GTAV, Dating Sim, Tidus and Yuna

 Hello ministering families, Sunday, 12/26/21

 

Bishop asked us to pick up an OT study manual for anyone of our families not in attendance today. [bh 2nd ward] is all you have to type on Youtube to find our channel! I learned that from Derek Larsen’s talk when our ward mission leaders spoke. (only 30 views last week, 60 views already today.)

 

Birds could pick up their own. Whipples got theirs delivered from me and Roger will deliver the Gibbs. See how coordinated your ministering brethren are! :)

 

We had more people in sacrament meeting today than we did for our Awesome Christmas Program last week. Fran Black and Taylor Black are wonderful communicators! What a story!!

 

I got to high 5 a couple from Guayana that Leischman’s taught on their mission. Have you ever touched anyone from Guayana? They had a little baby in their baby carrier. Which reminds me, Fran Black had two wonderful Christmas presents this season : a new grandson and Taylor home from her mission.

 

Optional story:

 

Mareea Maynes lives in High River, Alberta, Canada. She got her nonmember cousin to do the BoM Come Follow Me lessons with her on her cell phone last year. 2020 But her cousin did not want to do the D&C with her this year.

 

We met in 2014 when I was hunting for a wife. Lds.singles.com. We attended April General Conference together but she scared me off. Way too forward. I eventually gave up on wife hunting. MY lab, Molly died in October 2020. Mareea and I reconnected on Facebook. My Facebook account has since been hacked and I no longer have access to it. She is homebound, as many of us were anyway because of Covid. She asked if I would do a weekly D&C Come Follow Me lesson with her each week. We did Wednesday night at 7pm since I have my singles BoM class at the PineView stake center on Thursday night at 7. It made it easy for me to remember.

 

We are one lesson behind so we did the Proclamation on the Family last week and will do Living Christ this week. Getting prepared for those lessons has really given me purpose this year. I have been so enlightened and blessed. I fell in love with Revelations in Context which were coordinated with a little square picture button to push in the right margin on my cell with most sections. The history story behind most lessons gave the sections depth and perspective.

 

So I don’t know what our OT lessons will be like. WE did the NT, then BoM, then D&C. How is your Come Follow Me study going?

 

God Bless You.

V & R

 

12/28/21 Tuesday, Good morning Brandon, Whether or not I send this to you. . . I like the perspective that writing you gives me. I have been writing since Jan 2014 that means in Jan 2022 it will be 8 years! Why quit now? :) @ I spent Saturday with L&B Jensen. 4 hours. Christmas day! That is usually how long I do indexing, so I am counting that as my indexing time. @ 

 

Supercross, Authentic Ken Roczen 1:10 Scale

Are there any chess games for Xbox 360?

2 Answers\1-Abdallah Ali\There are multiple!\There are multiple but I'll tell you the ones that stand out. The two I'll be telling you about are Chessmaster Live, and Battle vs Chess.\Chessmaster Live is made by Ubisoft, a very successfully company that has developed and published many games and series for many, many different consoles or PCs and play styles. I believe Battle Vs Chess is made by Topwear, a company I sadly do not recognize or have heard of. Both are very good looking games, but quite different once looked at. Chessmaster is quite standard, like some of the computer chess games I've played.2-Dallas Reuss\Answered 7 years ago\There is also a game mode on Halo Reach that you can play chess, it is kind of a downgraded version because you are limited on time but is very fun too.[Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010.]

Xbox One\Xbox Series X|S -NOT FOR X360!! BUT I THOUGHT I WOULD MAKE YOU JEALOUS. . . -V >>Introducing the most breathtaking chess game ever made.\Chess Ultra features stunning 4k visuals, seamless online multiplayer and Grandmaster-approved AI to offer the ultimate chess experience.\Explore an array of intricately crafted environments and choose from a selection of iconic chess sets designed with both the modern and traditional chess player in mind. Whether you’re a beginner or a veteran of the great game, Chess Ultra has something to offer for players of all ages and ability.

- Stunning environments and beautiful chess sets displayed in striking 4K resolution

- 10 Grandmaster-approved AI levels

- Intuitive, overhauled local and online multiplayer with ELO ranking system

- Comprehensive time controls, including Classical, Blitz and Marathon, available online

- Spectate and compete in Official Ripstone tournaments

- Demonstrate your skills in over 80 chess puzzles

- Re-write the past by winning the biggest historic matches

- In-depth tutorials to help improve your game\Chess has never looked this good! [DID it work? Are you filled with envy? -v]

Next:

Grand Theft Auto V Summary: Los Santos is a sprawling sun-soaked metropolis full of self-help gurus, starlets and once-important stars. The city was once the envy of the Western world, but is now struggling to stay relevant in an era of economic uncertainty and reality TV. Amidst the chaos, three very different criminals chart their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and fat stacks of cash; Michael, a professional ex-con whose retirement is significantly less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Rapidly running out of options, the crew risks everything in a series of bolt and dangerous heists that could set them up for the long haul.-metacritic

COGconnected\Sep 27, 2013\99\The world of Grand Theft Auto V is undeniably a masterpiece and has set a very high bar for sandbox gaming not only for this generation but for the next gen which is so closely upon us. Beyond the game’s story line you’ll be able to put in hundreds of hours just wandering the city streets and never be bored doing so.

Next:

-What do you guys think is the best love story in all of video games? It doesn't necessarily have to be from the best game ever.\I think I would have to say Tidus and Yuna's relationship in Final Fantasy X is the best I've ever seen.

-I'm trying to think of the best, but one that comes to mind immediately is Johnny and River from "To The Moon." Definitely play that game if you can :)

-I really liked Zidane and Garnet's relationship in FF9- heck, I liked all the characters' relationships in that game.

-i have to agree, i thought FFX Tidus & Yuna's "chemistry" was the most compelling. Also one of the saddest endings to a game that i've seen in many many years

-Zack and Aerith from the FF7 games. (especially if you've played Crisis Core).

-Dagger/Zidane was pretty good - but there was very little indication that they were ever more than just friends until the end of the game, and even then, it still seemed up in the air.\Tidus/Yuna had a gut-wrenching ending that was probably the saddest I had ever seen - until I played Gears of War 2.\I forgot about Dom/Maria. I never remember being so horrified while playing a game than I was in that instant. One of the best/most heartbreaking plot twists ever!

Dream Club Zero: Special Edipyon!, released on PS3, PSV and X360, is the second installment of the Japanese series of dating simulators with arcade and music elements. Japanese company D3 and Tamsoft studio are responsible for creating the title. Established in 1992, the developer has dozens of console productions, most of which have never been published in the West. The creators of Dream Club hoped that the game would attract the attention of fans of the music-management Idolmaster series, as well as classic romantic visual novels. Dream Club didn't achieve as high sales results as the competition, but it had at least a few sequels and spin-offs, which appeared on many hardware platforms. Dream Club Zero is the prequel to the first part of the series, which was originally released in 2009 on the Xbox 360. The production develops ideas from the original, introducing new heroines as well as mini-games. Special Edpiyon! version on PlayStation 3 includes DLCs and add-ons that appeared in the PS Vita and Xbox 360 editions.\\Plot\\The action of Dream Club Zero: Special Edipyon! takes place five months before the events presented in the first Dream Club. Players again play an anonymous Japanese single, which accidentally ends up in a club with hostesses. He quickly becomes their regular customer because he hopes to win the heart of one of the girls working there.\\Mechanics\\The game consists of several basic elements and arcade mini-games. The aim of the game is to get a happy ending and end up with one of the several hostesses. Each of the heroines has specific reasons for working in the bar, but most of them treat this activity as an extra job, so during the day, they deal with something completely different like being a model, teacher or a beginner actress. It is worth mentioning that in Dream Club Zero, three new characters have joined the cast from the first part of the game (in total there are 13 of them). In order to fall in love with girls, we must first get to know them better. We get to know the details of their lives in conversations. During them, however, they are not so eager to talk about their secrets. We can change it by buying them more drinks and snacks. Each of them influences the level of the heroine's intoxication in a different way, which affects their sincerity.\During the meeting, players can also watch a karaoke performance. Then, we participate in a mini-game, in which we have to press the appropriate buttons to the rhythm of music, thus accompanying your favorite hostess. Once our relationship has reached the appropriate level, we can invite them to a date in the city (the scenes have also been presented in a manner typical for visual novel games). Dream Club Zero has introduced new mini-games, increasing our chances with a girl. The system of costumes and hairstyles modification, the possibility of exchanging text messages with hostesses, as well as the way of conducting dialogues have been improved. Fun in the bar and drinks are not free of charge. Every day, we have to choose a specific part-time job that will pay the high bills. However, apart from the choice of activities in the menu, we don't have to do any other activities in this respect.\\Technical aspects\\The graphics design of Dream Club Zero: Special Edipyon! was presented in full 3D and has not changed significantly compared to the first installment of the series. Dream Club Zero uses cel-shading technology to give the heroines a typical look known from Japanese anime productions. The soundtrack consists of j-pop works composed for the title. Practically all dialogues have been voiced over by professional actors.

 

 

 


Saturday, December 25, 2021

Rayman, Far Cry Compilation, Unreal Tournament 3, Bayonetta

 Rayman Origins - Xbox 360 E-10 rating. Comic Mischief\Mild Cartoon Violence\Suggestive Themes\No Interactive Elements\\\Rating Summary\\\This is an action platformer in which players assume the role of Rayman, a “cartoony” character that must help his friends defeat evil beings in their world. As players run, jump, and fly through each level, they must avoid hazards (e.g., fireballs, lightning bolts, lava pits) and defeat a variety of creatures (e.g., birds, shrimp, fish, robots, dragons). Most enemies disappear into puffs of smoke when hit. During the course of the game, players must rescue female nymphs that wear revealing outfits (e.g., moderate amounts of cleavage). The dialogue occasionally contains comical remarks and/or references to bathroom humor: “[N]obody ever wanted to share my Boogers on a Stick!” “Stop ogling me,” and “They force-fed you farting beans . . .”-ESRB

  • 4-Player, Jump-In/Jump-Out, Co-op Gameplay - Play on the same screen as Rayman in the solo campaign, or have up to three friends jump in at any time to play as Globox or as one of the two Teensies.

  • A Massive Universe to Explore - Rayman Origins includes over 100 characters, 12 unique worlds and over 60 levels of 2D platforming gameplay designed for all ages and playing styles.

  • Crazy Moves & Gameplay: Rayman, Globox and the Teensies gain unique abilities as they progress through the adventure, including swimming, diving, slapping and the sensational "HairlyCopter."

  • Epic Boss Fights: A giant pink monster with hundreds of eyes A possessed, mountainous golem. An evil daisy-cum-carnivorous plant. Rayman Origins will put players to the test with these and many more challenging boss battles!

  • Rebirth of a Platforming Legend - Discover the roots of Rayman by encountering classic characters & collecting and assembling pieces of the Glade's history to reveal the truth behind Rayman's origins.-Amazon

Far Cry Compilation - Xbox 360 M rating [v- can’t find why :( ] Far Cry Compilation contains Far Cry 2, Far Cry 3 and Far Cry 3 Blood Dragon, each with a unique storyline and setting that will keep you playing for 180+ hours! Features and Benefits: Far Cry 2 Caught between two rival factions in war-torn Africa, you are stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to hunt down your mark The Jackal. * Includes Single-player campaign and Multiplayer * Digital remaster of the original game with all patches Far Cry 3 #1 Rated Shooter of 2012 Beyond the reach of civilization lies a lawless island ruled by violence and human suffering. This is where you find yourself stranded, caught in a bloody conflict between psychotic warlords and indigenous rebels, where your only escape is through drugs or the muzzle of a gun. * Includes Single-player campaign, Multiplayer, and Co-op modes Far Cry 3: Blood Dragon The year is 2007. It is the future. You are Sergeant Rex Colt: Mark IV Cyber Commando. Earth has been ravaged by a nuclear war, which erupted in the 90s. Get the girl, kill the bad guys and save the world. * Includes Single-player campaign -metacritic

Unreal Tournament 3 M-17+ Blood and Gore\Intense Violence\Strong Language

  • Unreal Tournament has always been known for brutal weaponry. Detonate your opponent from a distance with theShock Rifle or blast away at close range with the Flak Cannon. Over two dozen weapons and vehicles have been enhanced.

  • New and Favorite Characters: Fight side-by-side with or compete against new and returning characters from the Unreal universe, all with enhanced abilities, extremely detailed designs, and distinct personalities.

  • This is Unreal Tournament like you've never seen it before! The Necris invasion has begun, and your clan was one of the first to be slaughtered. Head to the front lines and join this Epic battle to defend humanity while taking your revenge.

  • Online Innovations: Unreal Tournament 3 brings back all the award-winning online features of previous Unreal Tournament games, plus seamless loading on servers, improved matchmaking, and co-operative campaign play online.

  • Enhanced Popular Game Types: A variety of game modes including Deathmatch, Team Deathmatch, Capture the Flag, an all-new Warfare mode and more.-Amazon

Summary: [Also known as "Unreal Tournament III"] Players assume the role of a futuristic warrior engaged in contests of intense shooting battles against skilled opponents, controlled either by human contestants online or by A.I. These contests are fought with the most powerful sci-fi weapons and vehicles.Unparalleled graphical and physical realism from the latest Unreal Engine 3 technology delivers the most compelling First Person Shooter Experience to-date...online and offline. The weaponry is bigger and badder than ever. Destroy your opponent from a distance with the ever popular Link Gun or blast away at close range with the Bio Rifle. Battle against lightening fast A.I. in the deeper and richer single player tournament mode. Expanded Onslaught game type features two complete sets of high-tech vehicles, including the massive Leviathan, the terrifying Darkwalker, and a completely new way to get into the action...the Hoverboard. Fight side-by-side with or compete against new and returning characters from the UT franchise, all with enhanced abilities, extremely detailed looks and distinct personalities. Enhanced popular game types, including: Deathmatch, Team Deathmatch, Capture the Flag, and Instagib CTF and more. Unreal Tournament 3 will feature two new characters, five new expansive maps and split screen capability, all exclusive to Xbox 360. [Midway]-metacritic

Bayonetta Blood and Gore\Intense Violence\Partial Nudity\Strong Language\Suggestive Themes|Rating Summary\This is an action game in which players assume the role of an ancient witch who battles angels and demons while uncovering the mystery of her past. Players use hand-to-hand combat, magic attacks, and pistols to kill enemy creatures that often spray blood when hit. Players can also perform an assortment of over-the-top finishing moves – referred to in the game as "torture attacks" – on the creatures: impalement with an iron maiden; decapitation with a guillotine; dismemberment with a chainsaw; and summoning a demon that bites, then rips characters apart. During the course of the game, some female characters perform suggestive taunts and poses, including opening their legs or gyrating their hips. Some of the more provocative outfits are shed during battle, resulting in brief depictions of buttocks and breasts. The camera occasionally pans close-up on breasts as they are jiggling. Strong profanity (e.g., "f*ck," sh*t," and "a*shole") can be heard throughout the dialogue.-ESBN||Summary: Bayonetta is a stylish and cinematic action game directed by creator Hideki Kamiya. A member of an ancient witch clan and possessing powers beyond the comprehension of mere mortals, Bayonetta faces-off against countless ethereal enemies, many reaching epic proportions, in a game of 100% pure, unadulterated all-out action. Outlandish finishing moves are performed with balletic grace as Bayonetta flows from one fight to another. With over-the-top action taking place in stages that are a veritable theme park of exciting attractions, Bayonetta pushes the limits of the action genre, bringing to life its fast-paced, dynamic climax combat.-metacritic

ESRB means = Entertainment Software Ratings Board @@@ On this website only 2 of the above had explantains for their ratings. @ The Rudest Game in the World #7 of the list I sent and you marked turns out to be cards, not video! So weird. -v


BioShock Infinite

Merry Christmas Brandon, Here is your first installment. @ I knew that the list I sent you would not be very helpful. But I am not experienced in this area and so I was struggling. @ I was so pleased to see what the print out that you receive looks like. @ I hesitate to send too much at a time. I think I found some good stuff on this first game. Amazon, Metacritic, IGN, & ESRB were my sources
  • This first bulleted section is from Amazon.com  The second one (summary) is from Metacritic.

  • BioShock® Infinite is a first-person shooter like you've never seen. Just ask the judges from E3 2011, where the Irrational Games title won over 85 editorial awards, including the Game Critics Awards’ Best of Show. Set in 1912...

  • Discover Columbia, The city of Columbia was built by the US Government in the late 1800s to serve as a floating world’s fair. The city was sent to travel from continent to continent and show the rest of the world the success of the American experiment

  • Explore the Sky-LinesThe Sky-Lines were initially built as a means for shipping and moving cargo in Columbia, but the city’s youth quickly found a way to use them as a death-defying means of movement. As the struggle between factions in Columbia...

  • Booker DewittYou play Booker DeWitt, a former Pinkerton detective. Faced with mounting debts, you are forced to take one last job: you must travel to the missing city of Columbia to find a young woman and bring her safely out of the city.

  • ElizabethElizabeth has been imprisoned in Columbia since childhood. All she knows about the world are her rooms and her jailer, a massive creature known as Songbird. Finally freed by Booker DeWitt, Elizabeth finds herself lost in the city and...

Summary: Thrust into the year 1912, players take on the role of former Pinkerton agent Booker DeWitt, who has traveled to the flying city of Columbia on a rescue mission. His target is Elizabeth, a young lady imprisoned since her childhood years. During their bold escape, Booker and Elizabeth form a powerful bond -- one which lets Booker enhance his own abilities with her world-altering control over the environment. As a team, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant Zeppelins and in the clouds, while simultaneously learning to harness an growing arsenal of weapons and abilities.

BIOSHOCK INFINITE\BioShock Infinite Xbox 360/PS3 Review\You will believe a city can fly.\By Ryan McCaffrey\Posted: 21 Mar 2013 10:00 pm\\BioShock Infinite aims so damn high – fittingly, since its alternate-reality 1912 city of Columbia literally floats atop clouds – that it’s a wonder it successfully hits any of its lofty goals at all. But it does hit them, again and again. A stunning original world of retro-sci-fi technology and gorgeous scenery. A cast of fully fleshed-out, memorable characters who deliver real emotional impact. A great villain and a greater monster. New and thrilling ways of traveling and changing the world around you. A story twist most people won't see coming. Even when it does occasionally miss, another hit follows so quickly that the stumble almost feels like a setup to increase the effect. Infinite comes through as a true, worthy follow-up to BioShock, one of the most-renowned shooters of this generation. In my book, it becomes one itself.\\Irrational Games – a studio that’s made a name for itself in eschewing predictability and is known for pathological cybervillains and brutish Big Daddies who earned our sympathy in their staunch protection of Little Sisters – somehow makes a city built on the clouds seem plausible. It's a place that feels alive. Townsfolk bustle in the plaza streets, birds flit about almost everywhere, and propaganda extols the local prophet's racist, ultra-nationalist beliefs. Columbia has its own history and hierarchy, to a degree that most shooters – or games of any genre, for that matter – can’t even aspire. It's created using a vibrant color palette and a unified vision of a twisted, jingoistic take on America. Simultaneously, no two of its many diverse areas ever feel alike. All these elements give this fantastical city a sterling sense of genuine place.\\This world is easy to buy into because its characters believe in it so convincingly, chief among them our player character, war veteran-turned-PI Booker DeWitt. He's a reluctant hero on a mission, vaguely referred to as a less-than-virtuous man with a shady past. The first hour chronicles DeWitt’s unusual journey to Columbia under orders to recover a teenage girl named Elizabeth so that he might “wipe away the debt.” Though he begins as both a bit unlikeable and mysterious, eventually Booker's backstory is fully filled-in and brought to a satisfactory end. Under your stewardship, he oscillates between doing good deeds and some clearly bad ones, but his words and actions eventually left me thinking of myself as a fan of the man by the time the credits rolled.\\\Pleased to Meet You, Elizabeth\\\It’s that inaugural hour – and in fact the few that follow it – that build the foundation upon which the rest of BioShock Infinite stands. Er, floats. Early on, thanks to the weapons, powers, and upgrades having new names but functioning in largely the same way, it’d be fair to call Infinite an elaborate, blue-sky reskin of the first BioShock. If that's a criticism at all, it's a weak one; BioShock's about as sound a starting point to build upon as a game could hope for, and Infinite has made the most of that. I'd put the artwork, meticulously crafted detail, and overall atmosphere of Columbia right up there with BioShock's Rapture, Half-Life 2's City 17, and Mirror’s Edge’s unnamed dystopian metropolis. Two things evolve Infinite past its predecessor, however, and the first is one of its central characters: Elizabeth.\\Our mystery girl rarely leaves your side once she joins you a short time into the campaign, and unlike the vast majority of AI companions throughout the ages, she requires zero babysitting. To the contrary, she'll take care of you, tossing you ammo and health in the heat of battle, randomly throwing you money at idle moments, and even bending the layout of a combat area to your will using her dimensional-portal-opening abilities.\\In firefights, that means you might have the choice to teleport in any one of a flying gun turret, a wall of cover, a powerful weapon, or a stash of medkits. It’s yet another option that'll affect how the fight plays out in a big way – a layer that makes Infinite’s combat so refreshingly nimble. The guns may not be wholly original, and the vigors may be familiar, but in concert with the Elizabeth wildcard and the open, large-scale play spaces, Infinite offers tangible, meaningful choices in each encounter.\\Elizabeth herself, in fact, plays a central role in BioShock Infinite’s story, and in the moment-to-moment experience. Once she’d established herself at my side, any period of separation was noticeable. Not only does the action revert to feeling very much like BioShock 1, but it made me feel as if something was genuinely missing: emotional depth. Over our time together, Elizabeth's expressive performances elicited everything from sympathy to fear and even guilt. She provides motivation and moves the story forward, and like the clear bond the Big Daddies and Little Sisters had in the first game, I was compelled to protect her. And from a purely mechanical perspective, it’s a half-miracle that she never gets in the way – but she doesn't. What's great about Elizabeth is that her presence always adds something, and never takes anything away.\\Booker and Elizabeth have a strong supporting cast to work with as well. Almost from the moment Booker arrives on Columbia he's antagonized by Zachary Comstock, aka “The Prophet,” who makes for an easily hateable villain both for his morally reprehensible views on race and for his oddly personal verbal attacks towards Booker over loudspeakers and other communiques. His level of evil and the ways in which he harasses you indirectly are something of a cross between the sadism of System Shock 2’s SHODAN and the manipulation imposed by BioShock’s Andrew Ryan.\\Meanwhile, Booker’s most physically imposing opponent is the Songbird, the gigantic robo-fowl assigned to "protect" Elizabeth in a tower, Rapunzel-style. He is constantly in your rearview mirror, as it were, ominously threatening you each time he appears and giving chase in exhilarating running sequences. I wish he'd shown up more often, really – among all the players in Infinite, his is the arc that feels the least developed. That’s not to say his story isn’t satisfying, just that I was left wanting more.\\\Drinkin’ and Shootin’\\\And what of the rank-and-file bad guys you’ll be shooting at? Some of them seem borderline comical, like the Patriot robots modeled after George Washington, who Columbia’s residents revere as a god. Then there are the Handymen -- intimidating 10-foot-tall proto-cyborgs who freaked me out the first time I thought I'd escaped them but, in fact, hadn’t. They’re much more agile than they look, even if they’re essentially bullet-spongy Big Daddies on PEDs. At least the AI is wise enough to use cover and the Skylines to keep you on your toes and even the odds.\\From the moment you begin fighting your first barely competent Columbia cops early on, vigors – nee plasmids – bolster your offense with potent table-turners like the target-zapping Shock Jockey or Charge’s directed speed burst. My go-to, Bucking Bronco, floats targets up in the air for a few moments, letting you pick them off like (paralyzed) fish in a barrel. Some vigors are essentially reskinned abilities from the first BioShock, and all are familiar from one game or another; the ability to charge them up to lay them down like mines is the only thing that really sets them apart, though I rarely saw fit to use their secondary functions. But they're a useful toolset, and odds are you’ll find a couple you favor above the others -- particularly in their impressively powerful upgraded forms.\\Since vigors are activated on the left hand while guns are held in the right, they combine with Infinite’s fairly standard collection of old-timey pistols, machine guns, grenade launchers, rocket launchers, and stat-boosting gear in unique ways. Prefer to step right out into the line of fire with a heavy weapon and the bullet-absorbing Return to Sender vigor? Do it. Would you rather bring everyone up close for a melee mashing with the Executioner shirt that adds a +60% chance for a melee critical hit? Feel free.\\Speaking of spitting-distance combat, I was particularly fond of the Skyhook’s melee attacks because of the gruesome executions they deliver. Similar in function to BioShock 2's drill, it's a vicious tool for snapping necks, boring into chests, and exploding heads into a bloody mist with its spinning rotor. It's a treat until the enemies get too tough to make it a viable strategy any longer, but I was able to stave off that time using stat-boosting Gear augmentations, the equivalent of BioShock's tonics now in the form of apparel. Specifically, in this case, I made ample use of the Deadly Lungers pants' tripling of my melee-strike range, making the guilty pleasure of those sadistic executions much more frequent.\\Infinite’s combat is nimble in the truest sense of the word thanks to its other great evolution: the aforementioned Skylines. Something akin to self-guided, one-man roller-coaster tracks, Booker is able to hook onto these metal rails with his Skyhook gauntlet and speedily navigate around Columbia's large open areas, often dangling perilously over the abyss below while moving from floating island to floating island. Riding a Skyline is surprisingly intuitive, useful, and perhaps most impressively, not the slightest bit scripted or disorienting. You are in full control at all times, to the extent that you're never forced into any significant encounters while you’re riding them. If you prefer to take the action to the ground, you can. Laudably, BioShock Infinite isn't so proud of Skylines that it wants to impose them on us for anything other than transportation.\\\Dusty Old Boxes\\\Having played BioShock Infinite on all three platforms, I've found that some of the combat system’s inherent versatility and wealth of options are restricted by the gamepad control scheme on the console versions. Oddly, only two weapons and two vigors can be hotkeyed at any given time (via a quick tap of the Xbox’s shoulder buttons or the PS3’s triggers). The rest of your arsenal is accessible, of course, but you must pause and go into a menu in order to get to them. That can break up the fun flow of an otherwise high-octane encounter, and picking the right tool for the job during the fight was something I found myself avoiding. As you might expect, though, this is a non-issue on the PC, where the number keys offer instant access to vigors.\\Aging console graphics hardware lets down Infinite, too. When the original BioShock debuted on Xbox 360 in 2007, it was an eye-gasmic wonder – a blissful marriage of Art Deco art direction with top-shelf graphics technology. Fast-forward almost six years, and Infinite is every bit as effective in the former area, but in the raw graphics department it fails to make anywhere near the same impact on either Microsoft or Sony’s box.\\It’s far from an ugly game (quite the opposite, really), but the low-quality textures, wooden NPCs (aside from Elizabeth), and occasional minor but noticeable framerate hitches are all maladies the first BioShock avoided. It seems Infinite’s stratospheric ambition is a bit too much, at least in the technology department, for the creaky hardware of the aging consoles. The PC version, as run on mid-range hardware, makes no such visual compromises, with gorgeous high-resolution textures, detailed faces, and smooth performance.\\\Story Time (No Spoilers)\\\Infinite’s layered gameplay carries it through much of the campaign, but eventually the story must close the fun loop and bring everything together. After the original’s mind-blowing “Would you kindly?” twist, you’re probably expecting a similar “Gotcha!” this time. Will I spoil it? Of course not. But will it come? Yes. Will it catch you off-guard? It got me, and I'll be surprised if it doesn't wow most people. The moment it happened was, for me, every bit as stunning as Andrew Ryan's reveal in the first BioShock. Unlike the vast majority of other games, Infinite's ending will give you something to talk about with your friends for hours and days afterwards. And mechanically, Infinite has clearly learned from the original BioShock’s big boss fight mistake, concluding in a much more organic, sensical way.\\Infinite deserves plenty of credit in its moment-to-moment storytelling too. Serious themes abound in Columbia’s alternate-reality 1912. Racism, sexism, nationalism, and religion are all put directly in front of you, whether you like it or not. It makes a point simply by confronting you with these uncomfortable issues and forcing you to at least think about them. And though Infinite never gets preachy, it certainly offers political commentary, chiming in with obvious nods to the “99% vs. 1%” debate -- even if, unlike in the original BioShock, Infinite slyly submits that both sides of the coin have their demons, and neither can claim the moral high ground in Columbia. To that end, Infinite skips out on any significant moral choices or multiple endings from the previous BioShocks. I didn’t miss them, though, as its story arc is both definitive and impactful while riding its own singular track\\Still, the pacing seemed to plateau and flatten out for a chunk in the middle. The story’s delivery slows to a drip-feed, and the gameplay suffers from an exhausting stretch where the goalposts you’re barreling towards are suddenly and repeatedly moved back, ratcheting down the momentum. I wouldn’t say BioShock Infinite ever drags, but it does noticeably – and disappointingly – take its foot off the gas at times. That slowdown does let Infinite last for between 10 and 15 hours (depending on your appetite for exploration, which Columbia readily feeds and ably satisfies; it was the latter for me), but it does come with a cost.\\Given that this is a single-player-only game, is that one playthrough all you should expect? I'd say not – the 80 plot-buttressing Voxaphone recordings and other lore-lifting collectibles offer BioShock Infinite at least one more run worth of exploration, optionally while playing in 1999 Mode. Unlocked after completing the campaign on any difficulty, 1999 ups the challenge exponentially by severely reducing the amount of money available (and thus the number of times you can pay to revive when killed in combat), notably slowing down your shield’s recharge time, and of course making enemy attacks hurt more. Oh, and completely disabling the handy navigation arrow, which in normal play kindly stays off of your screen unless you summon it for a few seconds with a button tap.\\\Verdict\\\Going in, I had to question whether Infinite could live up to the BioShock name after having discarded its signature world of Rapture, with its Big Daddies and Little Sisters and warring philosophies, and starting from scratch. On the way out, I'm forced to seriously question which is the better game. In total, BioShock Infinite is a brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay. It trips over itself in a couple of spots, but not in any way that should keep you from embracing it with your utmost enthusiasm.\\=new paragraph. \\\=Heading     This long long section (above) is from IGN.com  This rating is from ESRB.Blood and Gore\Intense Violence\Language\Mild Sexual Themes\Use of Alcohol and Tobacco  Rating Summary\\\This is a first-person shooter, set in a fictional city-in-the sky (Columbia), in which players assume the role of a private investigator searching for a mysterious woman. As players explore the city, they encounter a variety of armed guards, thugs, and mechanical creations that attack the central character. Players use pistols, shotguns, rifles, and machine guns to kill these enemies. A three-pronged hook can be used to dismember and decapitate several enemies. Players can also use an assortment of special powers to defeat enemies (e.g., setting characters on fire, electrocuting them). Large blood-splatter effects occur when characters are injured. Enemies are also depicted beating themselves with a bat or shooting themselves in the head when they are possessed; during one sequence, a character intentionally sets herself on fire. During the course of the game, characters sometimes engage in suggestive/sexual dialogue (e.g., “Obscenity and fornication everywhere!” “Could use a good roll in the hay after this,” “I think yeh gave me the clap, ya dirty boy…”). The game allows players' character to obtain "health" by consuming beer and whiskey; the screen turns fuzzy and distorted if the player consumes too many drinks. The social/political backdrop of the fictional city (set in the year 1912) includes the use of derogatory ethnic/racial terms (e.g., the words "gook," "chink," "negroes," "injuns," "crackers"); language such as "sh*t" can also be heard in dialogue. 

Wednesday, December 22, 2021

Thank you Duane




12:42 PM
10
10 days ago the primary sang in front of the Congregation. Lola and Ezra were at the back where I could see them and they me.
I gave Ezra a thumbs up.
he returned the thumbs up and then said: BBQ chips
🙂
1:53 PM
That's funny.
I am going to take root beer to them. A and W, the good stuff. Thanks for sharing
Wonderful!
5 min

·SMS ^ Today's exchange with my companion ^

..I got to deliver this to Amber tonight! : ) 12/24

NEXT:

from:vern jensen phonev6@gmail.com
to:Duane Derfler <duanederfler@yahoo.com>
date:Dec 22, 2021, 1:58 PM
subject:fun
mailed-by:gmail.com

image.png

You are on my mind today. . .
Thank you for the recognition! You must have been particularly generous and loving as you wrote and addressed your Christmas Cards this year. I am flattered out of my socks!

I really want to visit with you about your adjustment to turning the reins over to Chris Robb.  At least you didn't have to speak in church 10 days ago!!!

Picture/paste
I'm smiling as I write this. There is a correction in the above birth record. The clerk did not scribble it out, but rather highlighted it by drawing a neat dotted box around it.
Instead of Protopapa, Leonarda the mother's name was really DeBlasi, Leonarda.

Don't you love it. I do. You would do something like that.

Instead of hiding our sins/mistakes, we can accept them and correct them. : )

This is what the birth certificate looks like:
image.png


--
vern